Download divshot

High Fidelity 3D Scene Reconstruction Tool

Latest Version

divshot v2.1.0.pre.2

Released: March 11, 2026

What's New:

  • Improving gaussian splat training quality
  • Support image file lists drag into sceneview to start training
  • Support export gaussian splats data during training
  • Improving dataset loader
  • Support saving training checkpoint data so that training can be resumed from the last saved point next time
  • Support auto-save (when auto-save is enabled in preferences)

Windows

Download .msi

~300 MB | Windows 10+

System Requirements

Operating System

Windows 10 or later (64-bit)

GPU

NVIDIA GPU with Compute Capability 6.0+ (GTX 1060 or higher) or AMD GPU/Intel GPU with Vulkan support

VRAM

8GB or more recommended

RAM

16GB or more recommended

Previous Versions

Looking for an older version? Download previous releases below.

v2.1.0.pre.1

March 11, 2026
  • fix 3dgs export
  • update incremental mapper sparse reconstruction and add global mapper
  • optimize large dataset loader
  • fix sparse point cloud ply loader
  • support camera transforms and point cloud export

v2.0.2

January 20, 2026
  • fix lots of bugs
  • vulkan backend support fisheye model training
  • Supports dragging camera pose files and sparse point cloud files with arbitrary names directly into the training dialog
  • Improved the training preview rendering method, greatly enhancing the training preview quality
  • Optimized the CUDA backend ADC+ densification strategy
  • CUDA backend is now disabled by default, Mip Filter is enabled by default

v1.3.1

December 15, 2025
  • fix video frame extract
  • support more video encode for video frame extract
  • use pinhole camera on default settings

v1.3.0

November 28, 2025
  • Added fisheye camera Gaussian training and distorted Pinhole camera training, currently supporting 4 camera models: SIMPLE_PINHOLE, PINHOLE, OPENCV_PINHOLE, OPENCV_FISHEYE
  • Added Vulkan Mesh Shader rendering for 3DGS to achieve more accurate 3DGS projection calculations, Vulkan fisheye camera support, and depth of field rendering effects
  • Further improved training quality of SplatADC+ strategy, added a new parameter GrowFraction in the UI to control the number of Gaussians grown during each training iteration
  • Further improve gpu memory using for large number images using sparse grad
  • Fixed KeyFrame Panel timeline occlusion issue in non-black mode
  • Fixed font size being too small on 4K screen resolution
  • Fixed pure point cloud PLY file import rendering issue
  • Fixed some program startup crash issues

v1.2.3

November 10, 2025
  • Improved gsplat Vulkan rendering quality and performance (improved GPU sort through indirect dispatch, more accurate splat quad range calculation, reducing flicker when camera moves)
  • Increased training image cache size, now supports up to 24GB of in-memory image data for training
  • Added sog format support for gsplat storage and loading, this format can reduce storage space by 20x
  • Updated spz data format loading and storage, now supports loading and storing gsplat data in spz format
  • Editor camera properties are now displayed and adjustable in the inspector panel
  • Modified SFM sparse reconstruction parameter optimization, slightly improving reconstruction speed

v1.2.2

October 25, 2025
  • Fix the issue of the global pause training status on the toolbar
  • Fix the editing issue of the Gaussian model that does not enable anti-aliasing in the rings mode

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